
Post Human W.A.R
Post Human W.A.R is a turn-based tactical strategy game with no random elements. At the dawn of the third millennium, humanity has vanished. Mutant animals, household robots reprogrammed for combat and monkeys in pyjamas fight over the fate of the human legacy.
Three factions, three sound worlds
I directed the design, composition and integration of the entire soundtrack. I built a musical identity for each of the three opposing factions, giving each its own sonic world. Every arena received a dedicated theme that evolves dynamically with the progress of the fight, the shifting balance of power and the intensity the player feels.
To bring these soundscapes to life I worked with Damien Schulteiss — clarinet, flute and bass clarinet — and Louis-Jean Perreau — violin and viola. I played the remaining instruments myself: guitar, cello, percussion and voice, alongside a range of virtual instruments.
Working with Studio Chahut was a fine adventure, full of humour and invention.